How to guides
Which player for which session
Start with Orb player · stem mix if you want to build the sound yourself, or Binaural Journey player if you want a beat that descends across the session on its own. Everything else is a variation on one of those two. If a client cannot wear headphones, use isochronic tones rather than binaural.
Find your situation
You want to build the sound
Orb player · stem mix
Six layers you raise, lower or remove — nature sounds, coloured noise and a binaural beat at 8, 7.83, 7.5 or 6.5 Hz. Save what you build as your own mix.
Headphones if you use the beat
You want it to run itself
Binaural Journey player
The beat starts near where a client arrives, descends across the session and holds at your working frequency. Eight journeys mapped to real needs, plus your own.
Headphones · 45 minutes to 2.5 hours
A client who cannot wear headphones
Isochronic tones
A single pulsing tone rather than two. It works through speakers, so it suits a client who will not wear headphones, or a room where you would rather they did not.
Set the beat type inside the Journey player
No signal in the room
Offline Player
Everything you have saved, with no connection at all. Not a different sound — the same sessions, held on the device.
Save first, and add it to your home screen
Binaural or isochronic
The same journey drives both, so this is a choice about the room rather than about the session.
A binaural beat does not exist without headphones
Each ear has to hear its own tone for the beat to appear at all. Through a speaker the two tones simply mix in the air and there is nothing left to hear.
Spatial Audio must also be off. It blends the channels, which removes the beat just as effectively as a speaker does.
Isochronic tones need neither
A single tone switched on and off, so it survives a speaker and survives Spatial Audio. If a client will not wear headphones, this is the route rather than turning the binaural beat up.
Still not sure
Use the Binaural Journey player with the Induction journey. It descends from 12 Hz and settles at 7.83 Hz, which suits most clients arriving with a busy mind, and it needs nothing set during the session.
In summary: build it yourself with the stem mix, or let it run with the Journey player. Headphones for binaural, speakers for isochronic. When in doubt, Induction.
Questions
What is the difference between binaural and isochronic?
A binaural beat is two tones, one in each ear, and the beat exists only where they meet — so it needs headphones. An isochronic tone is a single tone switched on and off, which works through speakers. The same journey drives either.
Can I use a speaker in the treatment room?
For soundscapes and isochronic tones, yes. For binaural beats, no — each ear must hear its own tone, and through a speaker the two mix in the air and the beat disappears.
Why does the beat vanish on my iPhone?
Spatial Audio. It blends the left and right channels, which is exactly what a binaural beat depends on being kept apart. Turn it off for the headphones you use in session.
Which journey should I start with?
Induction. It descends from 12 Hz and settles at 7.83 Hz, which suits most clients arriving with a busy mind, and nothing needs setting during the session.
Can I use my own music underneath?
The journey runs above whatever playlist you have built from the orb players, so the music is yours to choose from the library. Audio from outside Mindspace cannot be loaded into the players.